| JOB ABILITIES INFORMATION
NinjaEXP | SKILL | DESCRIPTION | 0000 | Parkour | Allows the ninja to free run. Parkour skills improve with experience, allowing free climb when Steal is learned, to hold onto the ceiling when Throw is learned, and to run across ceilings when Hellfrog is learned. | 0050 | Transience | Evades the next attack and counters with a powerful combo. Effects double if invisible while attacked. | 0100 | Steal | Steals an item from the enemy. | 0200 | Ninjitsu | Weak fire, ice, thunder, or water spell. Potency doubles while invisible. | 0350 | Throw | Throw spare weapons at the enemy for medium damage. | 0500 | Assassinate | Medium physical attack. Potency doubles while invisible. | 0750 | Smokescreen | Turns invisible. Effects remain for two turns or when hit by an attack. | 1000 | Hellfrog | Summons a chocobo-sized frog that the ninja rides. Breathes fire, which deals severe fire damage to all enemies before disappearing. | EXP | MODIFIER SKILL | DESCRIPTION | 0500 | Soft Parkour | Ninjas can rarely be heard approaching unless they visibly announce their presence. |
SOUL BusterEXP | SKILL | DESCRIPTION | 0000 | Force Wave | Single-target weak nonelemental spell with heavy knockback. | 0050 | Photon Blaster | Single-target lightning spell. Potency grows with experience. | 0100 | Leaf Blower | Weak wind spell that slightly lowers defense and has one random enemy target per job skill learned. | 0200 | Frost Shovel | Single-target medium ice spell that moderately lowers attack and speed. | 0350 | Charge Shield | Halves all incoming damage and increases potency of next skill by 10%. | 0500 | Water Spout | Two single-target medium water spells. | 0750 | Solar Flare | Medium fire spell that hits all targets. | 1000 | Buster Beam | Single-target extreme nonelemental spell. | EXP | MODIFIER SKILL | DESCRIPTION | 0500 | Buster Shield | Uses turn to halve all incoming damage. | EXP | JOB BONUS | DESCRIPTION | 0000 | Empathy | The SOUL Mage has a calming aura, making it easier to talk down enemies from battle. |
Time MageEXP | SKILL | DESCRIPTION | 0000 | Prescience | Passive skill only active in battle. Allows Time Mage to see 1 second into the future, extended to 2 seconds when the job is mastered and 2.5 seconds when supreme skill is learned. | 0050 | Combustion | Speeds molecules up on a target to the point of causing a low damage explosion. Grows to medium damage once the job is maxed. | 0100 | Time Slip | Reverts self to previous turn state. Can only be used once per battle. | 0200 | Haste | Allows an ally to use two skills in a turn, at the cost of the Time Mage's turn. Doesn't stack with similar effects. | 0350 | Extend | Extend by one turn all buffs currently affecting the party. Cannot be stacked more than three times. | 0500 | Banish | Opens a portal to the Interdimensional Rift and banishes the enemy. (50% chance, ineffective on bosses and sentient characters.) | 0750 | Comet | Low damage on all enemy targets. | 1000 | Time Compression | Reverts an ally or self to a previous state within a two-hour window. Restores health and energy, erases buffs and debuffs. Memories are not reverted. Cannot be used if target is dead. | EXP | MODIFIER SKILL | DESCRIPTION | 0500 | Soft Prescience | Passive skill only active in battle. Sees what the enemy will do 0.5 seconds before they do it. | EXP | JOB BONUS | DESCRIPTION | 0000 | Eccentric | Time Mages have a tendency to be odd and excitable. |
NINJA STATS physical power: B magical power: B (boosted from C) attack potency: A healing potency: E physical defense: C magical defense: D speed: SS (boosted from S) TIME MAGE STATS physical power: E magical power: S attack potency: C physical defense: C (boosted from D) magical defense: D speed: S (boosted from A)
SOUL BUSTER STATS physical power: D magical power: S (boosted from A) attack potency: A physical defense: B magical defense: B healing potency: E speed: SS (boosted from S)
Melody Name: Fractured Nova
Melody Description: Although they no longer have the ability to rewind time and bring themselves back from death, Frisk can still use the fractured nature of their chronology to their advantage. While using Melody: Fractured Nova, Frisk accelerates their personal timeline, increasing their speed to the SSS Rating, and using their Speed Rating to determine their Physical Power and their Magical Power. They can also teleport up to 10 ft. away to a position that they are currently at in another timeline at the start of their turn, the end of their turn, whenever they use a skill, and between the moves of a physical combo, optionally rewinding or going forward in time by 1 second. Finally, Frisk uses time loops to use additional skills, using a 500 XP or lower skill. At second level, Frisk can move forward and backward in time by up to 1 additional second. At third level, one more time clone appears to help Frisk whenever they use a skill. At fourth level, Frisk can move forward and backward in time by up to 1 additional second, to a total of 3 seconds. Frisk can hold this state for a maximum of two turns/minutes plus one more turn for every level beyond first of the melody, but when it ends they disappear for an equivalent amount of time to help alternate Frisks. While using this Melody, Frisk's eyes are solid gold, and they are surrounded by a golden aura whenever they are not invisible.
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